 | Gentleman Scholar | Lighting, shading, texturing, modeling, rendering (Vray), pipeline (Python/MEL). |
 | Gentleman Scholar | Lighting, shading, modeling, rendering (Vray), pipeline. |
 | Gentleman Scholar | Lighting, shading, texturing, modeling, rendering (Vray). |
 | Gentleman Scholar | Lighting, shading, texturing, modeling, rendering (Vray), pipeline. |
 | Gentleman Scholar | Lighting, shading, rendering (Vray), pipeline. |
 | Buck | Lighting, shading, texturing, rendering (mental ray). |
 | Buck | Lighting, shading, rigging, rendering (mental ray). |
 | Superfad | Lighting, shading, rendering (mental ray). |
 | Gentleman Scholar | Lighting, shading, rendering (Vray), pipeline. |
 | Gentleman Scholar | Lighting, shading, modeling, rendering (Vray), pipeline. |
 | Gentleman Scholar | Lighting, shading, rendering (Vray). |
 | A52 | Lighting, shading, rendering (mental ray). |
 | Gentleman Scholar | Lighting, shading, rendering (Vray, mental ray). |
 | Superfad | Lighting, shading, modeling, dynamics, rendering (mental ray), pipeline. |
 | Gentleman Scholar | Lighting, shading, rendering (Vray), pipeline. |
 | Gentleman Scholar | Lighting, shading, texturing, rendering (Vray), pipeline. |
 | Duck | Dynamics, lighting, shading, rendering. |
 | Buck | Character animation, rigging. |
 | Gentleman Scholar | Lighting, shading, texturing, rendering (Vray), pipeline. |