// maya2MaxFBX v0.4 by henry foster // procedure: cache and export skins in world space to individual FBXs, then bake all objects in world space and export to a single FBX. // // fbx export functions // FBXExport -f puke.fbx -s (selected objects) // FBXExportCacheFile -v true (yes, i will export a cache) // FBXExportQuickSelectSetAsCache -v "setName" (define this for export) // FBXExportCameras -v true // FBXResetExport (set to default) global proc hfImportAllReferences() { string $allRefs[] = `file -q -r`; for($i=0;$i