Toadstorm Nerdblog

Unity

Unity

VR Conservatory Part 1: Rainy Glass Shader

I’m trying to push myself a little harder into the promised land of real-time 3D content, and as someone who is used to having at least a few minutes to render each frame, it is a real kick in the crotch to have to get things rendering at around 90 Read more…

By toadstorm, 4 years ago
Pages
  • About
  • Blog
  • Scripts
Categories
  • Houdini
  • Maya
  • mel
  • Python
  • Rigging
  • Shading
  • toadstorm
  • Uncategorized
  • Unity
Tags
aov api boolean bubble callback circuits creep curve demo reel environment houdini instancing isosurface L-systems mantra maya mel mops nuke openmaya packages pdg pipeline ply2vrmesh primuv python rain RBD redshift refract rendering solver tiles tiling timewarp tops trails unity UV variable vex vexpression vr vray xyzdist
  • About
  • Blog
  • Scripts
Hestia | Developed by ThemeIsle