{"id":188,"date":"2012-04-27T16:55:07","date_gmt":"2012-04-27T23:55:07","guid":{"rendered":"http:\/\/www.toadstorm.com\/blog\/?p=188"},"modified":"2012-04-27T16:55:07","modified_gmt":"2012-04-27T23:55:07","slug":"updated-maya-to-fbx-export-script","status":"publish","type":"post","link":"https:\/\/www.toadstorm.com\/blog\/?p=188","title":{"rendered":"updated maya to FBX export script"},"content":{"rendered":"<p>I just wrote out a new version of the Maya to FBX export script, this time in Python, and with a lot of bugs and instabilities cleaned up. It auto-detects deforming vs. non-deforming objects, and exports each type of object to a separate FBX, optionally from a selection. Everything is baked into world space so there are no complications with unexpected transforms. <\/p>\n<p>The new script is on the <a href=\"https:\/\/www.toadstorm.com\/blog\/?page_id=40\" title=\"Scripts\">scripts<\/a> page, in place of the old MEL one.<\/p>\n<p>Post a comment if you have any questions&#8230;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I just wrote out a new version of the Maya to FBX export script, this time in Python, and with a lot of bugs and instabilities cleaned up. It auto-detects deforming vs. non-deforming objects, and exports each type of object to a separate FBX, optionally from a selection. Everything is [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/www.toadstorm.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/188"}],"collection":[{"href":"https:\/\/www.toadstorm.com\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.toadstorm.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.toadstorm.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.toadstorm.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=188"}],"version-history":[{"count":1,"href":"https:\/\/www.toadstorm.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/188\/revisions"}],"predecessor-version":[{"id":189,"href":"https:\/\/www.toadstorm.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/188\/revisions\/189"}],"wp:attachment":[{"href":"https:\/\/www.toadstorm.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=188"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.toadstorm.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=188"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.toadstorm.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=188"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}