Maya

creating a UV pass for use in post

A lot of After Effects compositors like to use a plugin to allow texture substitution on objects, called Re:Map. You render out a special color pass from your 3D scene, and then the plugin uses those colors to wrap a flat image onto the object, basically allowing you to re-texture Read more…

By toadstorm, ago
Maya

New job!

I recently took a staff position at the up-and-coming Gentleman Scholar StudiosĀ in Santa Monica. I’ll be their “Technical Director,” which more or less means I’ll be doing more of the same old scripting, lighting and materials. Which is totally fine with me… these guys are gonna be big. Also on Read more…

By toadstorm, ago