Houdini

Tile rendering in Redshift

Those of us unlucky enough to be rendering stills for print are familiar with the idea of rendering tiles in order to allow a render job to be more easily parallelized. Instead of trying to render and save one massive 20k square image to disk from a single machine, bucket Read more…

Houdini

MOPs @ Houdini Hive Worldwide

In case you haven’t seen it already, my presentation on MOPs at Houdini Hive Worldwide has been online for about a month now. Here’s the presentation: I’d forgotten to upload the example files I built during the presentation. They’ll be included in the examples directory in the next Experimental release Read more…

Houdini

Doing away with Houdini.env

This is a sort of sequel to the previous post I made about handling the Houdini.env file, and about configuring environments in general. Houdini 17.5 introduced the concept of “packages”, which are little JSON files (JSON meaning JavaScript Object Notation, filling a similar role as XML or YAML) that define Read more…

Uncategorized

MOPs @ EUE 2019

SideFX Software was generous enough to ship me out to the Netherlands last week to meet my partner-in-MOPs, the inimitable Moritz Schwind, and present together a little slide show about motion graphics, Houdini, and prison hooch at End User Event 2019! The technical stuff about MOPs starts about halfway through Read more…

Houdini

VEXpressions in your HDAs, using Python!

Update: Imre Tuske from Weta pointed out that there’s a simpler method… it turns out that you can force expressions to evaluate inside a Wrangle by wrapping them up in backticks. So if you have a channel called “do_vexpressions” to enable or disable VEXpressions, and another channel called “vexpression” that Read more…