Houdini

Tile rendering in Redshift

Those of us unlucky enough to be rendering stills for print are familiar with the idea of rendering tiles in order to allow a render job to be more easily parallelized. Instead of trying to render and save one massive 20k square image to disk from a single machine, bucket Read more…

Houdini

MOPs Plus

MOPs Plus Ident from Toadstorm Inc on Vimeo. I’ve finally released MOPs Plus, the commercial add-on to the MOPs toolkit for Houdini. It adds some fancy new toys for typography, modifying packed primitives, greebling, randomizing textures and other string attributes, and more. It also extends MOPs into DOPs so you Read more…

Houdini

MOPs @ Houdini Hive Worldwide

In case you haven’t seen it already, my presentation on MOPs at Houdini Hive Worldwide has been online for about a month now. Here’s the presentation: I’d forgotten to upload the example files I built during the presentation. They’ll be included in the examples directory in the next Experimental release Read more…

Houdini

Doing away with Houdini.env

This is a sort of sequel to the previous post I made about handling the Houdini.env file, and about configuring environments in general. Houdini 17.5 introduced the concept of “packages”, which are little JSON files (JSON meaning JavaScript Object Notation, filling a similar role as XML or YAML) that define Read more…