Houdini

A Houdini RBD Primer, Part 1

Rigid Body Dynamics (RBDs) in Houdini have gone through a lot of changes in the last decade, and one side effect of all that rapid development is that there’s a lot of confusing legacy stuff left over in both Houdini and in outdated educational materials that I keep seeing new Read more…

Houdini

Animating RBDs by Hand

A fairly common problem I see motion graphics artists struggling to figure out in Houdini is how to animate objects procedurally, but have them collide realistically while moving. They want to be able to art direct the animation of objects using broad strokes, a pretty common pattern for mograph, but Read more…

Uncategorized

DOPs are not SOPs

I wanted to make a post about a really common misconception regarding Houdini’s geometry context (SOPs) versus its dynamics context (DOPs). Houdini’s documentation does explain a bit of basic information about DOPs, but not necessarily in the most readable way for Houdini newcomers who are first introduced to the software Read more…