Houdini

Animating RBDs by Hand

A fairly common problem I see motion graphics artists struggling to figure out in Houdini is how to animate objects procedurally, but have them collide realistically while moving. They want to be able to art direct the animation of objects using broad strokes, a pretty common pattern for mograph, but Read more…

Uncategorized

DOPs are not SOPs

I wanted to make a post about a really common misconception regarding Houdini’s geometry context (SOPs) versus its dynamics context (DOPs). Houdini’s documentation does explain a bit of basic information about DOPs, but not necessarily in the most readable way for Houdini newcomers who are first introduced to the software Read more…

Houdini

Tile rendering in Redshift

Those of us unlucky enough to be rendering stills for print are familiar with the idea of rendering tiles in order to allow a render job to be more easily parallelized. Instead of trying to render and save one massive 20k square image to disk from a single machine, bucket Read more…

Houdini

MOPs Plus

MOPs Plus Ident from Toadstorm Inc on Vimeo. I’ve finally released MOPs Plus, the commercial add-on to the MOPs toolkit for Houdini. It adds some fancy new toys for typography, modifying packed primitives, greebling, randomizing textures and other string attributes, and more. It also extends MOPs into DOPs so you Read more…